PHASE 4B-2 · ALPHA v0.16.1

Jianwu 剑舞

WSA rating and rank laboratory

Standalone experimental calculator

See how WSA ranks change

Calculate actual simplified WSA point changes and test your exact rating-band, rank-band and game-counter rules. Apply results to a temporary simulation of two players, one game at a time.

No live account changes. Your existing v0.16 online matches still use the legacy 1500 Elo / K=32 backend. This lab never sends match results, ratings or ranks to the server.

1 · Match setup

Two players, one result

Player A

20-kyu · Beginner

Player B

20-kyu · Beginner

2 · Match calculation

Projected result

Player A—
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Player B—
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Choose a match result and press Calculate result.

Apply advances both simulated players one game and preserves their highest rank. No information is saved to an account or D1.

3 · Optional simulation

Simulated matches

No simulated matches applied.

Use the scenarios to inspect promotion, the exact 10-game review, the two-band demotion rule, and the 9-dan ceiling. Repeatedly apply matches to follow the system across a sequence.

Mathematics

What this page tests

Rating: WSA → converted Elo → expected score → variable K → ordinary Elo change → integer WSA. No underdog bonus.

Ranking: X = floor(R/100), X′ = floor(R′/100). If bands match, G′ = G+1, else G′ = 1.

Rank band Y′: If X′−Y = 1, use X′; else if X′−Y = −2, use previous X; else if X′ = X and G′ = 10, use X; otherwise retain Y.

9-dan cap: Official rank is capped at band 28. Numerical WSA points are not capped. Rank achievements remain unlocked after demotion.